5 Games I Didn't Want to End - Guest Blog by Dictator

As gamers, we all have encountered a game or two that sinks it's claws into us. Even after we have completed the story and every sidequest, gathered every collectible and explored every corner, you are still left wanting more. It's not because the game was too short or due to poor writing or a lack of sequel, it just had a certain quality that made you wish it wasn't all over. Keep in mind, this wasn't necessarily an indicator of an amazing game. I played some excellent games that I felt content when they were finished and some flawed games that I still wanted to play more of, as you will see in the following list.


Fire Emblem: Awakening (Nintendo 3DS, 2013)

When I first purchased my Nintendo 3DS, all of my friends unanimously told me that I needed to purchase Fire Emblem: Awakening. And after playing it, I had to agree with them. When I completed the game after investing 50+ hours, my first words were “Oh, I wish it was longer.” It's deeply emotional storyline involved preventing the return of an ancient prophesied evil with some help from your characters' children that time-traveled back from a doomed future. The characters were all well-written and their interactions between each other were worth spending hours grinding to unlock (Chrom and Sumia's being one of the more humorous, Lon'qu and Cherche's being one of the more solemn). And the gameplay was a pleasant mix between welcoming to newcomers and satisfyingly difficult. Sadly, the next Fire Emblem game, Fates, failed to make me, and others that I know, feel the same way.


Dragon Age: Origins (Xbox 360/PS3/PC, 2009)

Dragon Age: Origins is a game that time has not been kind to. The graphics can be generously described as murky, the voice acting is often rather wooden, and it is full of glitches and (sometimes game-breaking) bugs. But it has heart. Whereas at the end of Dragon Age II I felt that things had wrapped up nicely and Hawke's story was complete, and Dragon Age: Inquistion I begged for the game to be over, DA:O captivated me. Even with all of it's DLC and it's controversial expansion, Awakening, I still wanted to see more adventures with the Hero Of Ferelden and his motley team of misfits, and explore more of the lore of the kingdom of Ferelden. With engaging characters, a great storyline, and a leveling and looting system that almost begged you to make ridiculously busted characters builds, this is arguably one of the greatest games created by BioWare. Perhaps their developers should replay DA:O to regain some of their recently lost mojo.

Tomb Raider (Xbox 360/PS3/PC, 2013)

When Square Enix decided to reboot the long-running Tomb Raider series and make an origin story involving Lara Croft as a young archaeologist who'd never held a gun or taken a life before, some viewed it as a bit of a gamble. But it was a gamble that paid off. You explored the beautifully rendered fictitious Japanese island of Yamatai, trying to rescue your fellow explorers while avoiding other more feral stranded survivors and solve the legend of the Sun Queen Himiko. The graphics were gorgeous, young Lara was a likable and sympathetic character that you watched develop, the combat felt great and the puzzles were the right balance of requiring your brains and not leaving you absolutely stumped. Even after I had beat the entire storyline, unlocked every upgrade for Lara's various weapons, explored every corner of Yamatai, raided every tomb, gained every survivor perk and found every last collectible and GPS stache, I still wanted more.

Akiba's Trip: Undressed & Undead (PS3/PSVita, 2013)

By now you have read the subtitle and looked at the cover art and I know what you are thinking. And you are wrong. And you are kinda right. I'm not even going to attempt to discuss the plot because there is no way to talk about it without it sounding awful. You just have to play it, although probably not in mixed company. Metrically, Akiba's Trip is not even a particularly great game; the graphics are colorful but fuzzy, the combat is clumsy at best and devolves into button-mashing, and the environment isn't very large and turns into a lot of backtracking and fast travel-hopping. But it's depiction of otaku life in Akihibara district, mixed with it's off-the-wall story, side-splitting humor and colorful, zany characters wins you over. It's the best parts of Reddit made into a video game. And when the game is finally over, I found myself wishing there were more strange conversations with my character's shut-in sister, or verbal barbs from anti-hero Rinn. It did recently get a sequel, Akiba's Beat, but it dealt with a whole new cast of characters and was best described by Cory Arnold of Destructoid, who stated "If Akiba's Trip is the shirtless jock who kicks the door in with beers in hand, Akiba's Beat is the timid cocktail-drinker standing in the corner with one hand in his pocket. Technically functional, but spiritually dead."

The Witcher 3: Wild Hunt (PS4/Xbox One/PC, 2015)

Here it is, the big one, the game that started me down this whole train of thought. After putting 140+ hours, DLC included, I was faced with a minor existential crisis upon completion. Running CD Projekt Red's robust proprietary REDengine, the game was set in a massive, beautiful yet war-torn environment that never seemed to have recycled elements. The story and sidequests were well-written and nuanced and the decisions you made often had long-running and unforeseen consequences. And the characters often felt like real people. After 140 hours, I think I know Geralt better than I do some family members. I had covered every corner of The Continent, Skellige Islands and Toussaint, crafted every set of Grandmaster armor and checked out every corner of the map. And still I wanted more. Sadly, CD Projekt Red decided to cut back from 3 to 2 sets of DLC and The Witcher 3's ending left no real room for a fitting sequel, so it does not look like I will be getting anymore of this experience anytime soon.

So, readers and fellow gamers, what games absolutely captivated you and made you wish they never ended?
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