Kirby Rush!


This year marks Kirby's 25th anniversary! Back on Kirby's 20th anniversary, there was a collection of Kirby games released for the Wii. Through a series of poor decisions, I ended up missing out on adding it to my collection and it haunts me to this day. On April 12th Nintendo Direct video, there was mention of three new Kirby games for 2017. One that was released during the release of that Nintendo Direct, a 3DS Kirby game being released in the summer and an unknown "multiplayer action" Kirby game arriving towards the end of the year. I AM HYPED. I love the Kirby franchise so much. I have plans to play through Kirby Triple Deluxe and Planet Robobot but I'm currently side-tracked by the focus of this blog: Kirby Fighters Deluxe and Team Kirby Clash Deluxe! Both are standalone versions or rather, upgraded versions of the mini-games from the 3DS Kirby games.


Kirby Fighters Deluxe
Kirby Fighters Deluxe[KFD] is based off the mini-game of the same name (minus the deluxe title) from Kirby Triple Deluxe. It plays similar to Super Smash Bros. but the fighters are Kirbys wielding different abilities. Unlike Smash Bros., you have to deplete the enemy's stamina to win the match.  There are 10 fighters to choose from, two more unlock if you have Kirby Triple Deluxe streetpass data on your 3DS. You have free for all, 1v1 and 2v2 matches along with boss fights if you choose to play the arcade mode.I enjoy most of the Kirby mini-games and I found this to be a good time waster. The A.I. isn't too difficult to fight against until you try running through Hard or Very Hard mode. A neat thing I noticed was the final boss stage was different on Very Hard mode and beating it gave me an unlockable costume in the free modes. Other than that, I didn't have too much to keep me busy with in KFD, as you earn alternate "hats" once you beat Arcade Mode on any difficulty. I had a nice run with it. 


Team Kirby Clash Deluxe
When I heard about a free to play Kirby game while watching one of the Nintendo Directs, I was overwhelmed with curiosity. Like Kirby Fighters Deluxe, Team Kirby Clash Deluxe [TKCD] is a deluxe version of its predecessor, a mini-game from Kirby Planet Robobot. Despite my reservations about free-to-play titles, this game is fun. It's like a mash-up of  a Boss Rush and action-RPG. You fight as a team of four Kibys and have four classes/powers to choose from: Sword(versatile and deploys a bubble shield when guarding),Hammer(slow but has high damage), Beam(stops time) and Doctor(healer). You are free to choose your team composition to your liking such as four of a class or each Kirby having a different class. Unless playing wireless/local multiplayer, you control 1 Kirby while the A.I controls your three other teammates(you unlock your fourth teammate as you play through the first two worlds). There is no online multiplayer but you can connect online to gain copies of other players' Kirbys. You can do this for free once per day and gain 3 Kirbys (as least currently, I'm about 6 hours into this). Your performance is scored and that score is converted to EXP. Your account level is the level of your team of Kirbys; No need to worry about spreading EXP between multiple classes. There's equipment that you can forge using materials that drop from certain missions(there's only three drop materials) and gem apples, this game's premium currency.

Here's how this game's free-to-play mechanics work: You have a stamina bar that refills over time or when you level up. You earn "gem apples" by completing challenge, missions or from a tree that replenishes its apples every 12 hours. Alternatively, you can buy gem apples with real money. Gem apples are used to buy equipment, powerups such as temporary attack up or health ups items, permanent increases to material payouts or stamina recovery and lastly to unlock boss fights. After buying a set amount of gem apples, your tree produces more gem apples for you collect. I haven't tried this out personally but I'm told the game stops you from purchasing gem apples after you've paid for 3000 gem apples total.

While I disagree with F2P, I think this model is fair. You can collect gem apples every 12 hours while also earning these from challenges and mission objectives. On the other hand, you're given the choice to either spend your gem apples on equipment to make a particular Kirby class stronger or to unlock boss fights to earn more EXP and access to more missions to earn gem apples. Regardless, I'm having a lot of fun with this. I've been carefully saving up gem apples to buy each of my classes basic gear. I don't have to worry about shards, the material drops, because you can scan up to 5 amiibos per day and get a little bit of shards. With the Kirby amiibos(and specifically the Kirby series amiibo), I seem to get much more shards compared to scanning my other amiibo. Though, I can probably forgo buying equipment for all classes and just focus on one class and enter missions with 4 of one class. I'm Team Kirby Clash Deluxe so much, I can't wait to see what else lies in store for me.


Kirby Fighters Deluxe was fun by Team Kirby Clash Deluxe is blowing me away. I love boss rush and I love RPG mechanics. I bet both of these games would be a lot of fun in local multiplayer. I don't want to hype myself up for the yet to be announced Kirby game but I'm sure it'll be good. I really, really, really, really, really, really, really hope it's Kirby's Air Ride 2(RIP the dream!) but I'll be fine with whatever comes my way.


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