Infinite Earths, Infinite Possibilities,Infinite Enriques Who'll Never Finish Their Queues - Enrique's Gaming Queue

Picked up Injustice 2 and Fire Emblem Echoes: Shadows of Valentia this week!! I'm filling the void in my life left by Persona 5 with Injustice 2 until something else catches my fancy. In fairness, Fire Emblem Echoes(FEE) came out towards the end of the week and I snagged my copy of Injustice 2 late Monday night. Next week I was going to pick up Guilty Gear Xrd Rev 2 but I think I'll pass on that for now. I can get the "expansion" cheaper because I already own Rev 1, so there's no worry of if I'll find a physical copy of the game a few months down the line. The week after that is Tekken 7's release and I already secured my copy. Having a good time with Injustice 2 so far, we'll see if I can put it down for Tekken 7 by then. While I'm working on a write-up for Persona 5, this post will be about my time with Injustice 2.

Injustice 2:
Alrighty, I've been looking forward to the sequel of Injustice: Gods Among Us once I caught wind of it. It's a nice mashup various DC Heroes and Villains on the Mortal Kombat fight engine. I haven't had the chance to read the comics growing up but I did watch the animated series of Batman, Superman and the Justice League. Needless to say but I was excited when Injustice 1 comes out.  A few mechanical changes I've looked into with the sequel is the addition of more meter burn options for various situations.You can use portions of your super meter defensively, to "air escape" or to "roll escape". The former costs two of your four super meter bars and allows you to escape juggles and combo attempts. The latter dashes you forward, making you immune to projectiles at the cost of one bar of the super meter. The downside to each is that the attacker could delay their combo or make a feint in order to bait an escape. With the roll escape, you're still susceptible to regular attacks during the dodge and projectiles at the start of the roll. Another defensive change was allowing some environmental interactions to be blocked Not all of the environmental interactions can be blocked, usually the ones with a long windup animation. For offensive environmental interactions, you can spend one meter bar to give yourself super armor while interacting with the environment. All of these feel like great changes to me. It never feels good to be juggled for too long,lose chunks of health to environmental interactions or to lose to someone spamming projectiles. Well, these things can still happen but the person on the defensive has more options. I can't decide whether I love or hate the addition of gear and how it gives stats to your fighters but I do love how they change the appearance of that character. You get gear through loot boxes, earned from doing stuff in game. I haven't played all the modes to say what rewards what. I do know you get loot boxes from a single-player mode call ed the Multiverse, which is what I've spent nearly all of my playtime doing.

As much as I like the new mechanics, that's not what has its hooks in me. There's a single player mode called The Multiverse, which from what I understand is similar to MKX's Living Towers. If I were to put it in my own words, you have limited-time "planets"/towers with ladder/gauntlet fights of various lengths with various modifiers. These ladders vary in difficulty and length and some require you to be a certain character,level or both to start. The ladders also have an arcade scoring system, granting you points based on your performance. At certain score thresholds, you can earn 1 bronze box, 1 silver box and 1 gold box depending on your performance in that ladder. Each planet/tower also has challenges to complete that offer additional loot. For example, the challenges I've seen have been to clear certain ladders with a certain character or to reach a certain score. What this means for me is I have a ton of single player stuff to do. Once you hit profile level 5, you can join a guild and play through the Guild Multiverse, a tougher version of the Multiverse that people from your guild complete to earn rewards. I'm still learning characters and I don't have "good" gear on my characters, so that might explain why I'm having such a hard time with the Guild Multiverse. Or I'm just bad.

All my play time thus far as been in the Multiverse. I'll have to tackle the story mode when I get a block of free time but for now, I'm content with exploring the Multiverse. I'm not sure how I feel overall about Injustice 2 but I'm having fun. I've actually wanted to learn half of the roster instead of picking two or three characters and "maining" them. Still, we'll see how I feel in the coming weeks. I might feel like this because I have a new game that I'm immediately enjoying. Also, I can "take a break" from my queue with Fire Emblem Echoes being the only story heavy game I'm buying for at least a month. Man, this has been a good release year for video games.
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